3-D sound for virtual reality and multimedia by Durand R. Begault

Cover of: 3-D sound for virtual reality and multimedia | Durand R. Begault

Published by National Aeronautics and Space Administration, Ames Research Center, Available from NASA Center for AeroSpace Information in Moffett Field, Calif, Hanover, MD .

Written in English

Read online

Subjects:

  • Three dimensional models.,
  • Acoustics.,
  • Sound waves.,
  • Virtual reality.,
  • Human-computer interface.,
  • Signal processing.,
  • Psychoacoustics.

Edition Notes

Book details

Other titlesThree D sound for virtual reality and multimedia.
StatementDurand R. Begault.
Series[NASA technical memorandum] -- NASA/TM-2000-209606., NASA technical memorandum -- 209606.
ContributionsAmes Research Center.
The Physical Object
FormatMicroform
Pagination1 v.
ID Numbers
Open LibraryOL16024602M

Download 3-D sound for virtual reality and multimedia

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This is the first introduction to 3-D sound theory and applications aimed at. 3-D sound for virtual reality and multimedia. Abstract. No abstract available. By reading the book and looking at the impressive references, it becomes obvious that a lot of experimental work has been done in order to understand and measure the capabilities, as well as the limits, of the human auditory system.

3-D Sound for Virtual Reality and Multimedia. 3-D Sound For Virtual Reality and Multimedia. In 3-D sound applications intended for many users, we want might want to use HRTFs that represent the common features of.

3-D sound for virtual reality and multimedia. Since its publication in3-D Sound for Virtual Reality and Multimedia has received considerable attention in the audio and virtual reality community.

About copies were sold of the first and second printings from Academic Press Professional, and it has been informally translated into several languages, including French and Size: 1MB. Technology and applications for the rendering of virtual acoustic spaces are reviewed.

Chapter 1 deals with acoustics and psychoacoustics. Chapters 2 and 3 cover cues to spatial hearing and review psychoacoustic literature.

Chapter 4 covers signal processing and systems overviews of 3-D sound systems. Buy a cheap copy of 3-D Sound for Virtual Reality and book by Durand R. Begault.

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The concept of virtual acoustics is discussed, whic h includes mo dels for sound sources, ro om acoustics, and spatial hearing.

Real-time. 3-D sound for virtual reality Holdings; 3-D sound for virtual reality and multimedia Main Author: Begault, Durand R., (Author) Format: Book: Language: English: Published: Moffett Field, California: National Aeronautics and Space Administration, Ames Research multimedia systems.

computer sound processing. sound. signal. An object-oriented 3-D sound scene description scheme is proposed. The scheme establishes a way to compose and encode time-varying spatial sound scenes using audio and acoustical objects.

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If you continue browsing the site, you agree to the use of cookies on this website. The Convolvotron 3-D audio system (Wenzel, Wightman, and Foster, ) has used such sets particularly because elevation accuracy is affected negatively when listening through a bad localizers ears (see Wenzel, et al., ).

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[Durand R Begault; Ames Research Center.]. Most multimedia systems do not include 3-D sound (yet!). Unlike many virtual reality systems, sound storage and processing are contained entirely within the host computer.

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Gamper, H.; Thomas, M. & Tashev, I. “Anthropometric parameterisation of a spherical scatterer ITD model with arbitrary ear angles.”File Size: 3MB. Production Guidelines for Realistic 3D Sound.

To create a convincing virtual reality experience and mitigate the physiological side-effects of wearing a virtual reality headset, the complete audio signal chain requires more attention than previous productions.

Scrutiny of every step in the audio production workflow is required. 3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones.

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Eva Wesemann virtual reality and augmented reality. 3D spatial audio is expected to revolutionize our standard for multimedia. Virtual reality (VR) uses advanced display and immersive audio technologies to create an interactive, three-dimensional image or environment.

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Luis F. Tavera's Thesis Page Three Dimensional Sound for Data Presentation in a Virtual Reality Environment [ Phil Brown's ] thesis (k) on spatial hearing is available online in *.pdf format. Technical Reports MIT Media Lab Machine Listening Group; 3D Sound for Virtual Reality and Multimedia by Begault Book.

Watch a demonstration of 3-D audio for telepresence and virtual reality by Ivan Tashev, Microsoft Research. Publisher Summary. This chapter discusses that virtual reality (VR) is reliant on many technologies, such as: (1) real-time 3D computer graphics, (2) wide-angle stereoscopic displays, (3) viewer (head) tracking, (4) hand and gesture tracking, (5) binaural sound, (6) haptic feedback, and (7) voice input/output.

reality devices to place a layer of graphical elements on top of the real environment in a fast and realistic way.

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